I have gotten back most of my pets and all my mounts. Blizzard has put me on hold with some higher level of tech support.
I have mixed feeling on what Blizzard did with priests. While I have never gone shadow, and I don’t have any desire to. I know there are a lot of angry shadow priests out there, as they got perhaps the worst nerfing out of any class / spec. But my three complaints so far:
1. Lower level heals cost more mana then the highest level spell, so no more scaling back on heals.
2. Spell power and healing are the same thing. This bothers me for few reasons. The biggest problem I have is pug looting, I now have to compete with mages, shadow priests, warlocks, moonkin, maybe even elemental shaman. Then there is the fact that the mats for healing enchants cost more then spell power. Why would I do healing when I could get spell power for far cheaper. This week I was in a kara group in which the healing wand (or used to be healing wand) drop off the oz event. It was a bit sad to see a mage roll against a priest for it.
3. I lost star shards, I like this spell with the last patch. It was no longer channeled and it was free. Sure it had a cool down of thirty seconds, but the key words are FREE DAMAGE OVER TIME. I don’t know of anyone that is complaining about this spell. Give dwarf priests back fear ward and give me back star shards.
I would like to play with the new spell that gives back mana to a party, but I have not had a luck at trying it because I either don’t need mana or the 8 second wait could result in the death of the tank. I think it should be an instant cast, not too mention more then 10% of mana back. Regardless I did not have too big a problem with mana, but I thought it was dumb I could only use one mana pot per fight. I am sure this is because of all the people complaining about the cost of pots. Never mind I have easily used 10 times the amount of pots for raiding, then I did pre bc. I think cool down on pots should have been dropped to 1 minute.
It took a bit to figure out how I was going to spec, there were a lot of things in the holy tree I wanted, while at the same time there was the mana regen while casting that I wanted from the discipline tree. I am rather happy they replaced the wand spec with something useful, which is a 5 points for a 10% increase in heals and spell damage. Holy nova is now free to all, so no longer a talent point. Even though I specked out of it last time because that was what every mob that could mind control love too spam when they MC me. But holy nova made Dead Mine runs fun.
Even though they changed the stats of healing and spell power to the same thing I still need two sets. After all my healing gear has no hit or crit, and my dps gear has little spirit and low mana regen. I am glad my healing gear was not nerfed to one third the spell power, but half. The prior change was 1/3 spell power of your total healing. Though I think there will be a change on future gear and you will see spirit on gear that used to not have it. Mostly because of changes in warlocks. It use to be one of the first tier demonology talents had a + stamina with spirit reduction. Now its just a + stamina with no reductions on any stat. While in the affliction side you get a + intel / spirit aura from the fel hunter. Intel = spell crit, and spirit = mana regen, and if you have a priest that put enough points in to the discipline tree for improved spirit additional spell power. I doubt with this level of change that Blizzard will change back to the former way healing power worked because it will only cause a lot of confusion, especially when what might have been used for spell power gear would become healer gear.

Subscribe