Archive for the ‘Professions’ Category
Power level Tailoring to 450 at your own risk
Patch 3.0 – Inscription 1 – 365 (yeah not 1 – 375 because all patterns are grey at 365)
There are a lot of nice changes in 3.0 so there is a lot to cover. I plan to write a different entry for each of my 7 classes as there are a lot of different exciting changes. Not to mention some things that were not so great.
First I would like to cover the new profession inscription. I knew there would be a lot of changes from beta. Its part of the reason I didn’t want to play beta, because what may have been in beta will probable not end up in the end result. Plus why put work in to changes I can not keep. I’m not going to write a list of what patterns you should use to level. For one I had to pay all my friends back for the herbs they donated so I was all over the place on what patterns I used. Also my herb list was off in leveling from 1 – 200. I could have used 25% – 50% more then I had originally listed. At the same time as I expected milling works exactly like prospecting. You need 5 of the same herb to mill.
Here is my new list of for power leveling Inscription,. Keep in mind you want keep these herbs in stacks of 5. 1 – 4 of a herb can not be milled.
Dusty Pigment – 100 herbs = Briarthorn, Swiftthistle, Bruiseweed, Stranglekelp, Mageroyal
Golden Pigment – 150 herbs = Wild Steelbloom, Grave Moss, Kingsblood, Liferoot
Emerald Pigment – 150 herbs= Fadeleaf, Goldthorn, Khadgar’s Whiskers, Wintersbite
Violet Pigment – 250 herbs = Firebloom, Purple Lotus, Arthas’ Tears, Sungrass, Blindweed, Ghost Mushroom, Gromsblood
Silvery Pigment – 300 herbs = Golden Sansam, Dreamfoil, Mountain Silversage, Plaguebloom, Icecap
Nether Pigment – 300 herbs = Dreaming Glory, Felweed, Flame Cap, Mana Thistle, Netherbloom, Nightmare Vine, Ragveil, Terocone, Ancient Lichen
1. Turn milled all milled herbs to ink as soon as the pattern comes available. After which the pattern will be grey if you have enough herbs to power level.
2. Work on a glyph that’s orange for 5 points into inscription, after which retrain and train another 5 points on a glyph that is orange.
3. After you have no more orange glyphs start on the cards / tarots till you can train an ink. Then go to step 1 and repeat till you get to 365. Yes 365 all patterns are grey by the time you get to 365.
I actually got a complete set on one of the patterns, which has a rather blue caster or range / melee dps neck piece. I tend to wonder how much the full deck will sell for.
Unfortunately I got to level 365 and can level no further since all my patterns are currently grey. However I might get a pattern from one pattern is a minor inscription research, that allows me to do one discovery a day. So far I have glyph of the penguin which changes sheep polymorph to penguin polymorph, I plan to add a video of this later. I also got one for warlocks Glyph of souls. This makes ritual of souls spell no longer require a shard., however that pattern requires Northrend herbs. Today I got one for death knights. Glyph of Death‘s Embrace, death coil refunds 20 runic power when used to heal. Discovery seems to be the only way to get minor glyphs. So far I can not say I am happy with any of the mage glyphs as they are either ice or arcane spells. But I will say that inscription was far easier to level then jewel crafting, may be as easy or easier then alchemy.
One thing I learned today is that Inscriptionists get a 20 minute hearth with the Recall 2 scroll, recall 1 will take you anywhere but where you want to go. Unfortunatly recall 2 is only good til 70. I am hoping to get a recall 3 at 70 – 71.
Power Leveling Inscription to 375
Ok so I went on AH to buy myself some herbs. Needless to say if I did not understand the concept of sticker shock I knew it now. Example: Goldthorn was 30 g a stack. The herb market on Cenarion Circle has risen in anticipation of the new profession Inscription. So I am asking my friends to give any herbs they can spare, and it appears I will be grinding for herbs in the mean time. The rumor is that the new profession will be released before the expansion.
http://forums.worldofwarcraft.com/thread.html?topicId=9679403168&sid=1&pageNo=1
From what I have been able to find this appears to be the shopping list:
Alabaster Pigment – 65 herbs = Bloodthistle, Peacebloom, Silverleaf, Earthroot, Mageroyal
Dusty Pigment – 40 herbs = Briarthorn, Swiftthistle, Bruiseweed, Stranglekelp
Golden Pigment – 100 herbs = Wild Steelbloom, Grave Moss, Kingsblood, Liferoot
Emerald Pigment – 100 herbs= Fadeleaf, Goldthorn, Khadgar’s Whiskers, Wintersbite
Violet Pigment – 250 herbs = Firebloom, Purple Lotus, Arthas’ Tears, Sungrass, Blindweed, Ghost Mushroom, Gromsblood
Silvery Pigment – 300 herbs = Golden Sansam, Dreamfoil, Mountain Silversage, Plaguebloom, Icecap
Nether Pigment – 300 herbs = Dreaming Glory, Felweed, Flame Cap, Mana Thistle, Netherbloom, Nightmare Vine, Ragveil, Terocone, Ancient Lichen
So far I think I have Alabaster, Dusty, and Nether covered.
I plan to write a guide for leveling once I have the profession.
How much time do you spend begging for gold?
I was in the process of getting Meriones full epic, by making a trinket from the patterns from the Shattered Sun Offensive. I had one red gem, and needed one more. I made the mistake of going to Iron Forge on Verdin. Never mind I am running around on my forth epic land mount a White Talbuk, all epics except for my fishing hat and riding crop. I might as well have been yelling bling bling to all the low levels that hang around IF. Sure enough right after I got the gem I wanted I got three whispers begging for gold. It then occurs to me that perhaps I should have choose a low level alt instead. Four hours had past when I decided to farm herbs………. Off the Auction House. This time I choose to go log on Pogona to do this, the same people that were whispering me for gold were still trolling around IF following any 70 that came by. One of which was an asshole that told me I was wasting my life, a great way to get a gold donation.
Getting gold is far easier now then it was when I first started back in the start of WoW. For that matter I had 100 gold between all my alts prior to the Burning Crusades, now I am sitting on 27,000 gold. One example of how easy it is to get gold is strange dust and soul dust. They used to be worth nothing and tossed out of bags, and at times it was better to vendor the green then it was to de the item for enchanting mats. But for some odd ball reason they now have value. Never mind for what you pay for a stack you could easily slaughter Dead Mines for all you ever need. But I think most people would rather do other things then grind for low level mats. After all I would rather spend 300 g on herbs then grind perhaps 3 hours for what amounts up to 2 – 3 months worth of pots for 6 of my 70′s. Considering I make about 700 g a week which comes off raiding , items I put on AH, and what few dailies I do while waiting in the Looking For Group channel. 300 g is nothing, compared to amount of time I save.
I started Vulpes earlier this year, so I got to experience leveling a character during the first expansion. I made it a point to make Vulpes a gather, after all it takes a lot of mats and gold to level a profession, and it takes very little gold to level gathering professions. At the moment I have all the professions covered, except inscription. I have been debating on having Inscription on Verdin. Granted that means I will no longer be able to power grind professions on my alts like I used to. But during the grind from levels 1 – 58 on Vulpes I made enough gold from minerals, herbs, drops, and green gear I de’ed on Rasbora to pay for an epic land mount, and have ½ the amount I will need for regular flight. I stopped selling a lot of stuff after I hit 58 and started grinding in Hellfire, after all most of the stuff I got could be used. But I could easily make enough gold for epic flight from all the gems that have been prospected.
Gold is outside of Iron Forge, as I so often tell beggars, and it is. Here are my recommendations to perhaps not be rich, but have as much gold as you need and spend the least amount of time doing it:
1. I suggest staying away from Auction House for gear.
2. I recommend getting as big of a bag as you can afford. The more bag space you have the more you can carry, the longer you can go with out having to visit a vendor.
3. Pick up everything you can, it all adds up. It does not matter if its vendor trash (grey quality items), food, cloth, or whatever.
4. Pick your professions carefully. Its nice to have a atleast one gathering trade (Mining, herbalism, or Skinning). You don’t want to start your first character with Engineering and Enchanting (trust me that grind is hell). You also do not want too spend time and gold redoing professions.
5. Your first priority should be class training, mount money, bag money.
6. Don’t spend gold on materials to level a profession, you should gather the materials you need as you grind quest. Save the mats get for leveling professions first, then sell what you can no longer use to level.
A. If you’re a Black Smith, Jewel Crafter, or Engineer you should having Mining as your second profession, and should hit every node you hit along the way. (Jewel Crafting is what paid for 5 of my 7 epic flying mounts).
B. If you’re a leather worker your going to want to take up skinning.
C. Tailoring and Enchanting, in my opinion you really can not do one without the other. 300 – 375 tailoring requires a lot of enchanting dust, and tailoring provides a lot of stuff to be de’ed . By the time your done leveling tailoring and enchanting and with the SSO dailies your going to have a lot of enchanting mats you can put up for sell on the AH, even after having a surplus of enchanting mats.
D. Alchemy and soon Inscription will require herbalism. Herbalism and Alchemy are really easy to level, Its not impossible too have 300 herbalism by level 40. So there is no reason to not have a huge surplus of herbs to sell on AH.
7. If I remember correctly there is no level cap on 300 – 375 Mining, Skinning, or Herbalism, so you can find a mage to port you to shat (offer them 2 gold), and make a death run to Honor Hold or Thrallmar. I’m not sure about Thrallmar, but once you get too Hellfire and die you can grave rez at Honor Hold. Taking 300 – 375 will help you get a leg up on materials in Outlands I had 330 mining, and 345 herbalism by the time I got Vulpes to level 58. Though I recommend getting to Shat before then to set up a hearth point so you can spend less time running around to get places.
Once you hit 70 the gold will flow in, I strongly suggest if you do not have enough gold by now for epic flight that you get exalted with Shattered Sun Offensive and Sky Guard. You should have enough gold if from 1 – 70 you did not waste your gold for regular flight. But both fractions should give you enough gold for epic flight.
Second Day in a Roll Master Transmuting Pays Off

Perhaps not as big as yesterdays extra transmute but I got 1 extra so I got everything back that I invested into Master Transmuting.
Master Transmuting Finale Pays Off

After 16 days I finale got got an extra off transmuting. Only one more extra and I will have all I invested to become a master transmuter back.
Woot- Discovery flask of Shadow Fortification

In the progress of making pots out of mats for 40 I had a discovery.

The only bad thing was I only made 3 extra mana pots
Woot Discovery

While trying to make some primal water out of primal earth I discovered primal mana to to primal fire. I was under the impression that I would only discover potions since I choose potion mastery. Hmm this one is actually going to be useful for me. Neat thing is I seldom transmute. So far I have mostly just been doing Primal Earth to Primal Water. I look forward to get Bankous to 70 for a transmute master.

Subscribe